Five Genres

Five Genres

Thursday 21 April 2022

Update on Permissions

 I have recently been able to get in touch with more of my original story contributors, and asked them for permission to continue using their creations in the reboot of The Phoenix Imperative.  Happily, I have not had one refusal.  :)  So, I now have the ability to use: Bridget, Ghost, Silas Caine, Rain, Stryder and Maeva.  I am not expecting to get permission for a few of the other characters, but I can manage to replace them.  Given the original setting, I will be making quite a number of changes from the original setting, but I will do my best to keep the "flavour" there.

I hope to hear back from you folks!  :)

Sunday 17 April 2022

Moving Along

 When I first started working on The Phoenix Imperative, almost 12 years ago now, I needed to put a fair amount of work into setting things up before I could even do the first in-game screenshot.  The same is true this time around, for working in Daz Studio.  I need to build myself a visual reference library for all of the poses I have, see what scene/setting resources I have that I can use, as well as what is available and I can get at a later date, including suitable outfits, props and figures.  This is almost the exact same thing I needed to do before for doing the work in Fallout 3.  I also have to redo most of my story notes, as a number of story elements are different (no Brotherhood of Steel or Enclave, for instance).  I am also running some story changes through my head, mostly involving the introductions of both Cameron and Bridget.  Some changes are also needed with some of the other characters, to maintain some plot consistency with them.

For example, even though no one seemed to notice originally, Maeva's part in the story actually changed a fair bit, in the small number of episodes I released.  She went from being someone that was a mercenary bandit, to a member of an organization with grand and dark designs for the Wasteland.  I guess I managed to make that a rather smooth transition story-wise, thus no one noticing, but it is still a rather jarring shift to me.  This time around, I aim to avoid that sort of thing.  I guess we will eventually see how that goes.

Thursday 14 April 2022

Minor Update

 If nothing else, I am trying to keep working on my renders, if not story work.  Having finished the renders of the Player Characters from my last Marvel Superhero table-top game, I decided to work on some more characters from The Phoenix Imperative.  I spent some time last weekend starting to work on Ghost, but ran into a slight hurdle with her basic outfit.  After that bit of frustration, I went ahead with Silas Caine and Maeva.  Both of them turned out very well, with the in-game facial data of both characters translating fairly well into Daz Studio.  If you are familiar with the original game versions, you can tell right off that Silas is Silas.  I managed to approximate his usual outfit and hair quite closely.  Maeva, oddly enough, did not transfer as closely, but turned out very well, none the less.  I got her eyes almost exactly, and her hair is also close.  The outfit, on the other hand, is not even close to her in-game outfit, but I think it suits her quite well.  I also went ahead and added a set of fangs to her, something the Fallout version did not have, but her creator probably added to his versions in Oblivion and Skyrim, as her background there, is she is a demon.

I have added the initial renders of Silas and Maeva to the "The Phoenix Imperative" image page.  Enjoy!  :)

Sunday 3 April 2022

New Images

 Just thought I would let people know that I have added a new render to the TPI (The Phoenix Imperative) page, and two new ones to "...And Doom Follows".  If anyone wants to know anything about the characters in the "...And Doom Follows" section, you can read about them on my Deviant Art account.

Enjoy!  :)