Five Genres
Showing posts with label Mods. Show all posts
Showing posts with label Mods. Show all posts
Wednesday, 12 October 2011
New Mod Blog is Up!
I have a new modding blog started! I have been meaning to do this for about a month now, so I finally got around to doing it today, after starting a thread on the Nexus regarding my taking over FuzeTek's Resident Evil project. I hope you folks like it :D
Tuesday, 27 September 2011
Moving into Modding with the Cameron Companion
Over the last little while, I have been thinking about redoing my Cameron companion, mostly hoping to make her with self-contained resources to make her less dependent on other mods for a public release. This came about for two reasons. First, I want the experience in creating characters with self-contained resources so they will be more stand alone and eventually have some custom stuff. Secondly, since I plan on the public release including the Nexus, I don't want to have to worry about the loss of access to a dependent mod, something that is currently an issue with the current build of Cameron, as well as Herculine's RR Scouts.
I have also wanted to make Cameron bring more of "The Phoenix Imperative" to other people's games than just Cameron herself. I have believed for a while now that her home in the comic, the Surface Monitoring Station, would be the perfect place for people to find her, just like Bridget did. To that end, I finally tried contacting the author of that mod, Voza, and asked him about his future intentions with the mod. There have been no updates in about a year, nor has Voza himself made any comments on the mods thread since December of last year. I believe that makes the mod a dead one. If there are no future plans for the mod on his end, I am hoping he will give me permission to take the mod over. With some work, it can become a part of Cameron's world in other peoples' games, allowing them to, if they wish, begin there own adventures in The Phoenix Imperative!
I have also wanted to make Cameron bring more of "The Phoenix Imperative" to other people's games than just Cameron herself. I have believed for a while now that her home in the comic, the Surface Monitoring Station, would be the perfect place for people to find her, just like Bridget did. To that end, I finally tried contacting the author of that mod, Voza, and asked him about his future intentions with the mod. There have been no updates in about a year, nor has Voza himself made any comments on the mods thread since December of last year. I believe that makes the mod a dead one. If there are no future plans for the mod on his end, I am hoping he will give me permission to take the mod over. With some work, it can become a part of Cameron's world in other peoples' games, allowing them to, if they wish, begin there own adventures in The Phoenix Imperative!
Thursday, 15 September 2011
What's Going On?
As most of you are aware, it has been some time since I posted any new episodes of The Phoenix Imperative. I apologize for that, but I have managed to get myself distracted with quite a lot of mods for FO3, FNV, Oblivion and Classic Doom. Yes, I said Classic Doom :)
While exploring the mods for FNV and Oblivion, I have come up with some ideas for The Phoenix Imperative. The biggest one for FNV I have been using is Requiem for the Capital Wasteland. It basically turns FO3 into one big mod for New Vegas, allowing the character you create in NV to travel back and forth between the Mojave and DC. Experimenting with some FO3 mods has had a high success rate so far. This, I hope will allow me to run two completely separate FO3 games with different mods, so I won't have to remember to turn some on and others off when I am bouncing between "game realities". What I mean by that is, at some point down the road, you will be introduced to at least one alternate reality. One where familiar places and people are similar on the surface to the ones you have already seen, different enough to almost be completely new characters. I have already decided that I would need to build some "sets" from scratch, as well as drastically change some characters, so this would be an excellent place to put them, without really cluttering up my load order anymore than necessary.
What has caught my eye in Oblivion are the pose mods I have been using. In total, I have more poses available in Oblivion than I do in FO3. The Goma pose pack alone has 16 esps and around 850 poses! Thankfully, someone has gone through all the trouble of making a "picture book" mod with images of just about all the poses from a number of popular pose packs for Oblivion. Looking through these images, I have found several that would work great for The Phoenix Imperative, but I will need to learn how to port the poses over before I can use them. *sigh*
Speaking of learning the art of modding, I have been working on a new version of my Cameron Companion. Some of you might be asking "What Cameron Companion?". Since I never formally mentioned it before, nor have I released it anywhere for public distribution, that would be a valid question.
In the early stages of working on the comic, I decided it would be easier to get the screen shots I wanted with Cameron if I had her as a companion instead of my actual character. I could set her up anyway I wanted, and not have to keep going in and out of "free camera mode". That is time consuming and irritating, to say the least. So I did a companion version of Cameron, based on the RR Companion Vault system, which a number of my guest stars are also based upon. I ended up sending her out to most of the friends that allowed me to use their characters in the comic.
The new version of the companion is an experiment with making Cameron less dependent upon other mods, having more of her own resources. So far, Cameron is working like I hoped she would, but the mod still has more master files than I would like, even though the resources from some of those masters are now self-contained. I hope to figure out how to remove those masters without messing up the plug-in: I have already done that once :( Any suggestions from you folks would be appreciated :)
In case anyone asks about a public release of Cameron (and I know some of you will), I do want to upload her for public distribution. Both the original version and the new one have problems with doing so. The original version uses Anthony Ling's Finer Things as a master, as well as Operation: Anchorage. Until recently, having Ling's as a master was problematic as it wasn't available on the Nexus, so that prevented me from uploading Cameron there. It is currently available again, so I guess that is one problem solved :) I wanted Cameron to keep her Gauss Rifle, thus the dependency on O:A, but it has been reported to me that she doesn't use the Gauss Rifle, so I will have to swap it out for something else.
The new version of Cameron will require that I get permission from a number of modders to use their resources first, and even if I get all the permissions, I still won't be able to upload her to the Nexus, as she is using some, ah, "ripped" content from the Mass Effect games. An absolute no-no on the Nexus, but allowable on VGU (Video Games Underground), where the ME content comes from. In any case, I don't want to upload the new version until I can remove all the master files, except RR Companion Vault and, of course, Fallout.esm.
Now that I am done rambling, I will share a couple of images of Cameron with her Mass Effect gear.
Cameron in her Terminus Armour
And Cameron with her Anti-Material Rifle
While exploring the mods for FNV and Oblivion, I have come up with some ideas for The Phoenix Imperative. The biggest one for FNV I have been using is Requiem for the Capital Wasteland. It basically turns FO3 into one big mod for New Vegas, allowing the character you create in NV to travel back and forth between the Mojave and DC. Experimenting with some FO3 mods has had a high success rate so far. This, I hope will allow me to run two completely separate FO3 games with different mods, so I won't have to remember to turn some on and others off when I am bouncing between "game realities". What I mean by that is, at some point down the road, you will be introduced to at least one alternate reality. One where familiar places and people are similar on the surface to the ones you have already seen, different enough to almost be completely new characters. I have already decided that I would need to build some "sets" from scratch, as well as drastically change some characters, so this would be an excellent place to put them, without really cluttering up my load order anymore than necessary.
What has caught my eye in Oblivion are the pose mods I have been using. In total, I have more poses available in Oblivion than I do in FO3. The Goma pose pack alone has 16 esps and around 850 poses! Thankfully, someone has gone through all the trouble of making a "picture book" mod with images of just about all the poses from a number of popular pose packs for Oblivion. Looking through these images, I have found several that would work great for The Phoenix Imperative, but I will need to learn how to port the poses over before I can use them. *sigh*
Speaking of learning the art of modding, I have been working on a new version of my Cameron Companion. Some of you might be asking "What Cameron Companion?". Since I never formally mentioned it before, nor have I released it anywhere for public distribution, that would be a valid question.
In the early stages of working on the comic, I decided it would be easier to get the screen shots I wanted with Cameron if I had her as a companion instead of my actual character. I could set her up anyway I wanted, and not have to keep going in and out of "free camera mode". That is time consuming and irritating, to say the least. So I did a companion version of Cameron, based on the RR Companion Vault system, which a number of my guest stars are also based upon. I ended up sending her out to most of the friends that allowed me to use their characters in the comic.
The new version of the companion is an experiment with making Cameron less dependent upon other mods, having more of her own resources. So far, Cameron is working like I hoped she would, but the mod still has more master files than I would like, even though the resources from some of those masters are now self-contained. I hope to figure out how to remove those masters without messing up the plug-in: I have already done that once :( Any suggestions from you folks would be appreciated :)
In case anyone asks about a public release of Cameron (and I know some of you will), I do want to upload her for public distribution. Both the original version and the new one have problems with doing so. The original version uses Anthony Ling's Finer Things as a master, as well as Operation: Anchorage. Until recently, having Ling's as a master was problematic as it wasn't available on the Nexus, so that prevented me from uploading Cameron there. It is currently available again, so I guess that is one problem solved :) I wanted Cameron to keep her Gauss Rifle, thus the dependency on O:A, but it has been reported to me that she doesn't use the Gauss Rifle, so I will have to swap it out for something else.
The new version of Cameron will require that I get permission from a number of modders to use their resources first, and even if I get all the permissions, I still won't be able to upload her to the Nexus, as she is using some, ah, "ripped" content from the Mass Effect games. An absolute no-no on the Nexus, but allowable on VGU (Video Games Underground), where the ME content comes from. In any case, I don't want to upload the new version until I can remove all the master files, except RR Companion Vault and, of course, Fallout.esm.
Now that I am done rambling, I will share a couple of images of Cameron with her Mass Effect gear.
Cameron in her Terminus Armour
And Cameron with her Anti-Material Rifle
Labels:
Companions,
Mods,
Nexus,
Permissions,
Poses,
RR Companion Vault,
VGU
Saturday, 21 May 2011
Last, Best Hope for Humanity?
Today, NosCo (tm) and Stark Enterprises (tm) succeeded in jointly testing their newest technology! Yes folks, The NosCo Invictus series AI and Starks latest addition to their Power Armour line-up passed their first combined live combat senario with flying colours, mostly various shades of red! As you can see, the Invictus AI was just as excited about its victory as the developers and investors were.
An anonymous source is quoted as saying "Those Commie bastards don't stand a chance now! Heaven help us if this thing ever goes Darkside."
Oh, great...you just had to go and open your mouth...
An anonymous source is quoted as saying "Those Commie bastards don't stand a chance now! Heaven help us if this thing ever goes Darkside."
Oh, great...you just had to go and open your mouth...
Sunday, 10 April 2011
New Permissions
I am pleased to inform everone that I have received more positive replies to my requests for using companions/npcs in the story. The authors and their mods are as follows:
NosRhyfelwr and the RR Companions Vault http://www.fallout3nexus.com/downloads/file.php?id=3644
Herculine and her RR Scouts for RR Companions Vault http://www.fallout3nexus.com/downloads/file.php?id=12899
Wogz187 and his 187 GURLZ http://www.fallout3nexus.com/downloads/file.php?id=2418
NosRhyfelwr and the RR Companions Vault http://www.fallout3nexus.com/downloads/file.php?id=3644
Herculine and her RR Scouts for RR Companions Vault http://www.fallout3nexus.com/downloads/file.php?id=12899
Wogz187 and his 187 GURLZ http://www.fallout3nexus.com/downloads/file.php?id=2418
Saturday, 9 April 2011
The Name Game
It must difficult to go through existance without a name. Bad enough that your creator forces you to wander around in a blasted an unforgiving wasteland filled with hostile mutants, crazy humans and irradiated food and water, but to not have a name? That's just plain mean. Ok, just kidding ;)
I posted Ultrajet's main character as the "Toon with No Name" and now I'm running with it. Sorry UJ, I'm not trying to pick on you. Your toon does need a name though.
If you are familiar with Ultrajet's screenshots, maybe you have a few suggestions for her? If you're not familiar with her work, maybe you can take some time to visit her profile and take a peek at what she's done. Might get the wheel's turning :)
Speaking of names, I've been wracking my brains trying to come up with a title for the comic. I have been rejecting several I have come up with, mostly due to them sounding way to familiar to me. They have been reminding me of other comics and a few mods posted on the Nexus, actual published books, and one or two TV shows or motion pictures. I am currently working with this: The Pheonix Imperative.
What images or themes does that evoke in you? Feel free to share your thoughts on that.
I posted Ultrajet's main character as the "Toon with No Name" and now I'm running with it. Sorry UJ, I'm not trying to pick on you. Your toon does need a name though.
If you are familiar with Ultrajet's screenshots, maybe you have a few suggestions for her? If you're not familiar with her work, maybe you can take some time to visit her profile and take a peek at what she's done. Might get the wheel's turning :)
Speaking of names, I've been wracking my brains trying to come up with a title for the comic. I have been rejecting several I have come up with, mostly due to them sounding way to familiar to me. They have been reminding me of other comics and a few mods posted on the Nexus, actual published books, and one or two TV shows or motion pictures. I am currently working with this: The Pheonix Imperative.
What images or themes does that evoke in you? Feel free to share your thoughts on that.
I'm Sorry, Who and What is That?
It has been pointed out to me that not everyone reading this is going to be familiar with the names of people and mods that I have been mentioning. I appologize to everyone for my lack of foresight on this matter. I will change that starting here.
I have mentioned that certain members of the Nexus and f3Underground community will have their favourite main characters guest star in the comic. The members and their characters currently on onboard are as follows: bethjunkie and Rain; satanslilhelper and Susurrus; Ultrajet and The Toon with No Name; vancleef and Silas Caine. You can check my friends' profiles through my Nexus profile here http://www.thenexusforums.com/index.php?/user/1957928-druuler/.
In regards to featured mods and their authors, the only ones I currently have permissions for are Crystals Compound (http://www.fallout3nexus.com/downloads/file.php?id=12840) , Enclave Hideout (http://www.fallout3nexus.com/downloads/file.php?id=13982) and Companion Victoria (http://www.fallout3nexus.com/downloads/file.php?id=14971), by MDC519 and Jasmine(http://www.fallout3nexus.com/downloads/file.php?id=15758), by keldable. Their profiles can also be accessed via my Nexus profile.
I have mentioned that certain members of the Nexus and f3Underground community will have their favourite main characters guest star in the comic. The members and their characters currently on onboard are as follows: bethjunkie and Rain; satanslilhelper and Susurrus; Ultrajet and The Toon with No Name; vancleef and Silas Caine. You can check my friends' profiles through my Nexus profile here http://www.thenexusforums.com/index.php?/user/1957928-druuler/.
In regards to featured mods and their authors, the only ones I currently have permissions for are Crystals Compound (http://www.fallout3nexus.com/downloads/file.php?id=12840) , Enclave Hideout (http://www.fallout3nexus.com/downloads/file.php?id=13982) and Companion Victoria (http://www.fallout3nexus.com/downloads/file.php?id=14971), by MDC519 and Jasmine(http://www.fallout3nexus.com/downloads/file.php?id=15758), by keldable. Their profiles can also be accessed via my Nexus profile.
In Negotiations
Ok, the post title isn't entirely accurate, but its close enough for this post.
So I have already mentioned that there will be some familiar faces from the Image Share appearing in the comic. I have heard back from Ultrajet, and she's interested in having her character join the team. Not only that, but she was kind enough to share some gameplay personality with me. That rather lengthy bit of mail helped work out some more story details that I will include later on. I promise that you won't be seeing a radically different version of UJ's "toon" than you have in her own screenshots. Now if only we could come up with a name for her...;)
There are also a number of companions in my game that I have gathered off of the Nexus, and basically can't play without. I'm sure some of you can relate to that. During the initial work on the story when it was originally intended for a table-top RPG campaign, several of these companions played important parts in the main storyline, and had their own sub-plots as well. I'm hoping to use these companions in the comic, so I thought it proper to get permission from the original authors in most cases. Unfortunately, three of these modders haven't made appearances on the Nexus in months, in some cases longer. I've sent out PMs and am awaiting replies.
One reply was almost immediate. So, I can happily inform you that MDC519 has given his blessing on the usage of his three Fallout 3 mods in the project :D
There are still two more modders I need to contact, but I'll do that later on today, after I've had some sleep. This constantly correcting my typing is making this take longer than needed ;)
So I have already mentioned that there will be some familiar faces from the Image Share appearing in the comic. I have heard back from Ultrajet, and she's interested in having her character join the team. Not only that, but she was kind enough to share some gameplay personality with me. That rather lengthy bit of mail helped work out some more story details that I will include later on. I promise that you won't be seeing a radically different version of UJ's "toon" than you have in her own screenshots. Now if only we could come up with a name for her...;)
There are also a number of companions in my game that I have gathered off of the Nexus, and basically can't play without. I'm sure some of you can relate to that. During the initial work on the story when it was originally intended for a table-top RPG campaign, several of these companions played important parts in the main storyline, and had their own sub-plots as well. I'm hoping to use these companions in the comic, so I thought it proper to get permission from the original authors in most cases. Unfortunately, three of these modders haven't made appearances on the Nexus in months, in some cases longer. I've sent out PMs and am awaiting replies.
One reply was almost immediate. So, I can happily inform you that MDC519 has given his blessing on the usage of his three Fallout 3 mods in the project :D
There are still two more modders I need to contact, but I'll do that later on today, after I've had some sleep. This constantly correcting my typing is making this take longer than needed ;)
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